Welcome to G-Cube Labs G-Cube Technology Labs designs, develops, and delivers next-generation, embedded solutions from proof of concept to post-delivery maintenance and support. G-Cube is at the forefront of researching and creating possibilities for using wearable devices like Smart Glasses, Smart watch, Sports accessories, etc. for learning purposes. There are various ideas and concepts that we are working on, to provide new-age learning.
Kapil Gupta

Kapil Gupta

Co-Founder & President

Kapil Gupta, a technology graduate with majors in Computer Sciences from the prestigious Kuruksetra University in India, he heads the Operations division at G-Cube. In the last eleven years of his stellar performance at the company, many challenging projects have been satisfyingly implemented and scores of new products and software has been developed under his adroit tutelage and able stewardship.

Manish Gupta

Manish Gupta

Co-Founder & CEO

Manish Gupta, is another star performer from the same University with majors in Computer Sciences. Manish leads the Business Development team and has been steering the company capably from strength to strength. His marketing acumen and networking has proved to be providential for getting high-profile clients for G-Cube. Manish is also very well-versed with the IT scenario the world over and understands the finer details of e-Learning.

Ankit Jain

Ankit Jain

Director

Ankit Jain, a management graduate from IMT, the distinguished B-school in Ghaziabad in the NCR, is the Strategic and Financial mastermind in the organization. With over 15 years of experience in Investment and Strategy Consulting, he is just the man to spearhead G-Cube's phenomenal success in the e-Learning arena.

Adaptive Learning

Adaptive Learning is a mechanism to understand the learner needs, learner behavior, learning outcome and delivering the content that is as per the need of the individual learner. The approach has been successfully adopted in K-12 segment and is now being embraced in corporate training as well. G-Cube is creating an adaptive learning system that can gather data, analyze, and formulate recommendations and decisions in order to optimize learning – for the individual learner as well as an identified group of learners.

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Wearable Learning

Wearable devices are the next big thing in digital entertainment and communications field. G-Cube is exploring the possibilities of using wearable devices to create experiential learning opportunities for corporate learners. G-Cube has already developed and delivered solutions with the help of motion-sensing technology, such as Kinect, in Xbox 360.

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Responsive e-Learning

Modern employees are now utilizing their handheld devices for many purposes – checking e-mails, surfing the internet, online shopping, as well as for learning. Responsive e-Learning content is the content that adjusts itself according to the type of device. G-Cube's development team is working on creating innovative learning solutions that provide seamless learning across devices.

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Learning Analytics

G-Cube understands that measurement, collection, analysis and reporting of data is integral to the entire process of learning. The context of these data points are critical for organizations to understand and optimize learning initiatives. G-Cube's proprietary Learning Management System – WiZDOM v 5.0, is a Tin Can API compliant learning platform that truly benefits corporate learning.

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